ToxisResiduum: Difference between revisions

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== Overview ==
== Overview ==
&&
The world is a wasteland, polluted by years of war, Toxic waste and mistreat. The last remnants of the human race are either herded into big mega cities, that rise WAY up into the sky (based around Blade Runner and many many Cyberpunk-esque Animes) You have the poor sector of the city, living on the ground level its dark, dismal grimey and a dense smog atmosphere. The culture is very suppressive as you'd expect with lots of bright coloured neon billboards and lights to brighten the dark days of those who call it home. (Read more below)


== Story/Background ==
== Story/Background ==

Revision as of 19:14, 2 April 2009

Development.png

This mod for Orangebox is currently in development.

Please Note

This mod is just a Baby, there will be many more changes to come to this page and also the "Changes" section.

We need a decent modeler/animator for various things and will be putting the word out soon enough.

This page was created for the sake of history, please do not edit anything without my permission--Jenkins08 05:19, 2 March 2009 (UTC)

Overview

The world is a wasteland, polluted by years of war, Toxic waste and mistreat. The last remnants of the human race are either herded into big mega cities, that rise WAY up into the sky (based around Blade Runner and many many Cyberpunk-esque Animes) You have the poor sector of the city, living on the ground level its dark, dismal grimey and a dense smog atmosphere. The culture is very suppressive as you'd expect with lots of bright coloured neon billboards and lights to brighten the dark days of those who call it home. (Read more below)

Story/Background

&&

Features

  • Dynamic Lights both for Viewmodel and Worldmodels
  • Dual Pistols (WIP)


Media

None yet ;)

Changes

Sorry for copy/pasta... Is there a neater way of doing this?--Jenkins08 05:19, 2 March 2009 (UTC)


27th Feb/28th Feb 2009

Jenkins08

Coding:

[FIXED] VS2008 Crashes & errors/warnings

[ADDED] CSS ConVars

[ADDED] Dynamic Lights both for Viewmodel and Worldmodels (Striders, Flares, Tracers, Muzzleflashes etc)

[ADDED] Dual Pistols (WIP) (BUGBUG)

[FIXED] Compile errors with old dual pistol codes

[REMOVED] Multi-Language support (Might bring it back later depends on public demand)

[FIXED] ACT_ Tables for Dual pistols

Materials:

[ADDED] My existing materials (NEW to this mod and the public!)

[ADDED] New dev materials

[ADDED] New light materials and effects (Thanks Hitman for the rockin tests!)

[FIXED] SelfIllum Issues

Models:

[ADDED] World model for Player!! (Urban Terror for now, hopefully will change later) [MAJOR WIP] (BUGBUG)

[ADDED] CSS Dual Elite models (Needs better model but will do for now) (todo) (BUGBUG)


1st March 2009

Jenkins08

Coding:

[ADDED] ToxisResiduum FGD

[ADDED] "weapon_dualpistols" Point Entity to FGD for mappers

[ADDED] "Func_ladder" Brush Entity to FGD for mappers (BUGBUG)

[ADDED] Toxis Texture Editor v1.1 (and HLLib) to the Source Build [Alpha]

[ADDED] Old/Obsolete Flags for VTF files into the TTeditor

[CHANGED] TTEditor GUI

[MERGED] TTLib/Editor into the Mod Solution

[FIXED] Various compile errors

[FIXED] Merge errors with TTlib compiling before the Mod, TTlib is now dependant on the Server build and Server is depandant of Client.

[ADDED] Fix for the above (TTLib_filecopy_fix.bat); File copying wasn't working within VS2008 for TTLib after the merge

[FIXED] Some Resource/console errors

[CHANGED] This changelog (many times) :P

Materials:

[ADDED] Phong for Dualies

[ADDED] New hand skin (hackery but will do for now) (BUGBUG)

Models:

[ADDED] Dualies hands skin from css to my own version (see above)

Music:

[ADDED] "Chase" by me, Jenkins08 (Not used yet - WIP)

[ADDED] "Rise" by me, Jenkins08 (Not used yet - WIP)

[ADDED] "Formant" by me, Jenkins08 (Not used yet - WIP)


Team

  • Jenkins08
  • HitmanHart

External links

Template:AlphaMod

Page written by: Jenkins08