Talk:Trigger teleport: Difference between revisions

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I started with a trigger_teleport, logic_relay, info_target, filter_activator_name and a battery.  I have double and triple checked the entity properties and outputs and cannot get my battery to a) snap into place and b) detach from my physgun.  I should note that I am using a HL2MP mod.  Any ideas?  [[User:Reacheround|Reacher]] 13:34, 29 Jan 2007 (PST)
I started with a trigger_teleport, logic_relay, info_target, filter_activator_name and a battery.  I have double and triple checked the entity properties and outputs and cannot get my battery to a) snap into place and b) detach from my physgun.  I should note that I am using a HL2MP mod.  Any ideas?  [[User:Reacheround|Reacher]] 13:34, 29 Jan 2007 (PST)
I have one problem with using the trigger teleport.
I have no problem setting up the trigger in the editor. That's the easy part, but when I run my map(I've made many teleport sample maps) it does not do what it's supposed to do. It doesn't even activate. The other triggers work fine. It's the trigger teleport can you help me out?

Revision as of 20:33, 1 April 2009

I'm interested in replicating the battery puzzle and am following the tutorial located here. I couldn't get it working, so I decided to look at it piece by piece.

I started with a trigger_teleport, logic_relay, info_target, filter_activator_name and a battery. I have double and triple checked the entity properties and outputs and cannot get my battery to a) snap into place and b) detach from my physgun. I should note that I am using a HL2MP mod. Any ideas? Reacher 13:34, 29 Jan 2007 (PST)

I have one problem with using the trigger teleport.

I have no problem setting up the trigger in the editor. That's the easy part, but when I run my map(I've made many teleport sample maps) it does not do what it's supposed to do. It doesn't even activate. The other triggers work fine. It's the trigger teleport can you help me out?