Info npc spawn destination: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Robot: fixing template case.)
Line 4: Line 4:
==Entity Description==
==Entity Description==
[[Image:Info target.png|left]]
[[Image:Info target.png|left]]
NPC Spawn Destination.
NPC Spawn Destination. An [[npc_template_maker]] (or another npc_makers which use templates, such as [[npc_hunter_maker]]) can optionally have these set as the destination of where the NPC will spawn. If multiple info_npc_spawn_destinations exist with the same [[targetname]], one will be selected either at random, or based on the parameters of the npc_template_maker.
* See also [[npc_template_maker]]


{{TODO|Write a better description.}}
{{TODO|Write a better description.}}

Revision as of 11:41, 27 February 2009

Template:Wrongtitle Template:Base point

Entity Description

Info target.png

NPC Spawn Destination. An npc_template_maker (or another npc_makers which use templates, such as npc_hunter_maker) can optionally have these set as the destination of where the NPC will spawn. If multiple info_npc_spawn_destinations exist with the same targetname, one will be selected either at random, or based on the parameters of the npc_template_maker.

Todo: Write a better description.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • ReuseDelay
<float> After an NPC is spawned at this destination, the delay before this destination is eligible for selection again.
  • RenameNPC
<string> If an NPC spawns at this destination, change that NPC's targetname to this.

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

Outputs

  • OnSpawnNPC
Fired when an NPC spawns at this destination.