Func elevator: Difference between revisions
Jump to navigation
Jump to search
(New page: {{wrongtitle|title=func_elevator}} {{base_brush}} == Entity description== A brush entity that's designed to be used for a player-usable button. When used by the ...) |
No edit summary |
||
Line 1: | Line 1: | ||
{{wrongtitle|title=func_elevator}} | {{wrongtitle|title=func_elevator}} | ||
== Entity description== | == Entity description== |
Revision as of 20:23, 23 February 2009
Entity description
A brush entity that's designed to be used for a player-usable button. When used by the player, it moves to a pressed position.
Template:Brushmodel
For an example of a func_elevator
, refer to a decompiled copy of Valve's 4th level of the No Mercy campaign.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- top
- bottom
Inputs
- MoveToFloor
Outputs
- OnPressed