Template:O BaseNPC: Difference between revisions
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(Shouldn't ALL entities have {{O Targetname}} ?) |
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* {{O Targetname}} | |||
'''OnDamaged''' | '''OnDamaged''' | ||
: Fired when this NPC takes damage. {{activator|damage inflictor}} | : Fired when this NPC takes damage. {{activator|damage inflictor}} |
Revision as of 17:24, 21 February 2009
OnDamaged
- Fired when this NPC takes damage. (!activator is the damage inflictor)
- OnDeath
- Fired when this NPC is killed. (!activator is the killer)
- OnHalfHealth
- Fired when this NPC reaches half of its maximum health.
- OnHearWorld
- Fired when this NPC hears a sound (other than combat or the player).
- OnHearPlayer
- Fired when this NPC hears the player.
- OnHearCombat
- Fired when this NPC hears combat sounds.
- OnFoundEnemy <ehandle>
- Fired when this NPC establishes line of sight to its enemy (outputs entity).
- OnLostEnemyLOS
- Fired when this NPC loses line of sight to its enemy.
- OnLostEnemy
- Fired when this NPC loses its enemy. Usually due to the enemy being killed/removed, or because this NPC has selected a newer, more dangerous enemy.
- OnFoundPlayer <ehandle>
- Fired when this NPC establishes line of sight to its enemy, and that enemy is a player (outputs player entity).
- OnLostPlayerLOS
- Fired when this NPC loses line of sight to its enemy, and that enemy is a player.
- OnLostPlayer
- Fired when this NPC loses its enemy, and that enemy was a player. Usually due to the enemy being killed/removed, or because this NPC has selected a newer, more dangerous enemy.
- OnDamagedByPlayer
- Fired when this NPC is hurt by a player. (!activator is the attacker or vehicle driver (if friendly fire))
- OnDamagedByPlayerSquad
- Fired when this NPC is hurt by a player OR by one of the player's squadmates. (!activator is the attacker or vehicle driver (if friendly fire))
- OnDenyCommanderUse
- Fired when this NPC has refused to join the player's squad.
- OnWake
- Fired when this NPC comes out of a sleep state.