VERTEX BUFFER SIZE: Difference between revisions
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== Resolution to VERTEX_BUFFER_SIZE == | == Resolution to VERTEX_BUFFER_SIZE == | ||
[[Image:Vertex_buffer_error_1.jpg|thumbnail|This is an example of a brush with too many | [[Image:Vertex_buffer_error_1.jpg|thumbnail|This is an example of a brush with too many vertex's.]]This happens when a brush/or several brushes are grouped, causing too many vertex's to be rendered on one object. To fix the problem, tie these high vertex count brushes/grouped brushes to a "func_detail" entity, and that should fix the problem. If the error persists, its most likely that you missed a brush or two, just revise your map looking for those unwanted high vertex brushes. | ||
Revision as of 00:25, 18 February 2009
Template:Wrongtitle The VERTEX_BUFFER_SIZE is the limit on the size of a single vertex buffer. Multiple buffers are rendered per scene, so this isn't a limit that you should ever encounter. If you are hitting it, you've most likely got a bug in your mod's code or content.
Resolution to VERTEX_BUFFER_SIZE
This happens when a brush/or several brushes are grouped, causing too many vertex's to be rendered on one object. To fix the problem, tie these high vertex count brushes/grouped brushes to a "func_detail" entity, and that should fix the problem. If the error persists, its most likely that you missed a brush or two, just revise your map looking for those unwanted high vertex brushes.