VERTEX BUFFER SIZE: Difference between revisions

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== Resolution to VERTEX_BUFFER_SIZE ==
== Resolution to VERTEX_BUFFER_SIZE ==


[[Image:Vertex_buffer_error_1.jpg|thumbnail|This is an example of a brush with too many vertices]]This happens when a brush/or several brushes are grouped, causing too many verticies to be rendered on one object. To fix the problem, tie these high vertice brushes/grouped brushes to a "func_detail" entity, and that should fix the problem. If the error persists, its most likely that you missed a brush or two, so just go over your map again to checking if there's any others that have a high vertex count.
[[Image:Vertex_buffer_error_1.jpg|thumbnail|This is an example of a brush with too many vertices]]This happens when a brush/or several brushes are grouped, causing too many verticies to be rendered on one object. To fix the problem, tie these high vertice count brushes/grouped brushes to a "func_detail" entity, and that should fix the problem. If the error persists, its most likely that you missed a brush or two, so just go over your map again to checking if there's any others that have a high vertex count.





Revision as of 00:22, 18 February 2009

Template:Wrongtitle The VERTEX_BUFFER_SIZE is the limit on the size of a single vertex buffer. Multiple buffers are rendered per scene, so this isn't a limit that you should ever encounter. If you are hitting it, you've most likely got a bug in your mod's code or content.

Resolution to VERTEX_BUFFER_SIZE

This is an example of a brush with too many vertices

This happens when a brush/or several brushes are grouped, causing too many verticies to be rendered on one object. To fix the problem, tie these high vertice count brushes/grouped brushes to a "func_detail" entity, and that should fix the problem. If the error persists, its most likely that you missed a brush or two, so just go over your map again to checking if there's any others that have a high vertex count.