Talk:Flowing water: Difference between revisions
		
		
		
		
		
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I can walk on it and when I shoot to it, it blocks the bullets...  | I can walk on it and when I shoot to it, it blocks the bullets...  | ||
If anyone can help I would appreciate it --[[User:Nom1nator|nom1nator]] 13:48, 17 February 2009 (UTC)  | If anyone can help I would appreciate it --[[User:Nom1nator|nom1nator]] 13:48, 17 February 2009 (UTC)  | ||
:I assume it's your displacement colliding? In the Face Edit Sheet box, under the displacement tab there's a checkbox for 'No Physics Collision'. Tick it. --[[User:Craziestdan|Craziestdan]] 14:09, 17 February 2009 (UTC)  | |||
Revision as of 06:09, 17 February 2009
Wouldn't distributing the textures and such from CS:S in a mod be in violation of the SDK EULA? --Holtt 11:22, 27 Jan 2006 (PST)
- It says 'any compatible Valve product'. You don't have to distribute them anyway...with the right settings you can mount the CSS cache (e.g. Garry's Mod). --TomEdwards 13:43, 27 Jan 2006 (PST)
 
Why my flowing water seems to act as a solid brush and not as water? I can walk on it and when I shoot to it, it blocks the bullets... If anyone can help I would appreciate it --nom1nator 13:48, 17 February 2009 (UTC)
- I assume it's your displacement colliding? In the Face Edit Sheet box, under the displacement tab there's a checkbox for 'No Physics Collision'. Tick it. --Craziestdan 14:09, 17 February 2009 (UTC)