Refract: Difference between revisions
Jump to navigation
Jump to search
Note:The shader will not work when applied to world geometry. Make any brushes you want it applied to are attached to entities (excluding func_detail).
Tip:
TomEdwards (talk | contribs) (translated) |
DeathByNukes (talk | contribs) (→Example: tip) |
||
| Line 15: | Line 15: | ||
} | } | ||
{{tip|<code>[[$additive]]</code> | {{tip|<code>[[$additive]]</code> does not work but values greater than one for <code>[[$refracttint]]</code> can make it brighten instead of darken.}} | ||
== See also == | == See also == | ||
Revision as of 14:06, 2 February 2009
A refracting func_brush.
The Refract shaders distorts objects behind it. It is similar to Water, but does not reflect.
Example
Refract
{
$normalmap ... // Defines the refraction pattern; may be animated
$dudvmap ... // As above when running below DX9
$refracttint "[1 1 1]" // Colors the refraction
$refractamount 0.2 // Refraction strength; use low values
}
$additive does not work but values greater than one for $refracttint can make it brighten instead of darken.