Looping a sound: Difference between revisions
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In this short tutorial you will learn how to loop a .wave sound file. (.mp3 can't be looped via cue points) | In this short tutorial you will learn how to loop a .wave sound file. (.mp3 can't be looped via cue points) | ||
Looping sounds in Source requires a simple short process to be made. Sounds cannot be simply looped by un-checking the '''Is NOT Looped ''' flag of a [[ambient_generic]] | Looping sounds in Source requires a simple short process to be made. Sounds cannot be simply looped by un-checking the '''Is NOT Looped ''' flag of a [[ambient_generic]]. Instead you must add cue points to the sound file. To do we must use a program called Goldwave. Download it [http://www.goldwave.com/ here]. There is a free trial version available, after it ends you will need to buy Goldwave. Once it is installed you are ready to begin. | ||
==Adding the loop== | ==Adding the loop== | ||
Open Goldwave and open the sound you want to loop. Click the '''cues''' icon. ([[Image:Cues button.jpg]]) | Open Goldwave and open the sound you want to loop. Click the '''cues''' icon. ([[Image:Cues button.jpg]]) | ||
Then in the new window click on the '''New''' button and add a cue '''At Start'''. Then click '''New''' for another cue and add a | Then in the new window click on the '''New''' button and add a cue point '''At Start'''. Then click '''New''' for another cue point and add a point '''At End'''. So it looks similar to this: | ||
:[[Image:Cue dialog.jpg]] | :[[Image:Cue dialog.jpg]] | ||
==Conclusion== | ==Conclusion== | ||
Save | Save your file and it's loop-ready. Now when you use a [[ambient_generic]] and un-check the '''Is NOT Looped ''' flag with your sound it will loop in game correctly. | ||
==See Also== | |||
*[[ambient_generic]] | |||
*[http://www.goldwave.com/ Goldwave] - Official website | |||
[[Category:Sound System]] | [[Category:Sound System]] |
Revision as of 01:45, 2 February 2009
Intro
In this short tutorial you will learn how to loop a .wave sound file. (.mp3 can't be looped via cue points) Looping sounds in Source requires a simple short process to be made. Sounds cannot be simply looped by un-checking the Is NOT Looped flag of a ambient_generic. Instead you must add cue points to the sound file. To do we must use a program called Goldwave. Download it here. There is a free trial version available, after it ends you will need to buy Goldwave. Once it is installed you are ready to begin.
Adding the loop
Open Goldwave and open the sound you want to loop. Click the cues icon. ()
Then in the new window click on the New button and add a cue point At Start. Then click New for another cue point and add a point At End. So it looks similar to this:
Conclusion
Save your file and it's loop-ready. Now when you use a ambient_generic and un-check the Is NOT Looped flag with your sound it will loop in game correctly.
See Also
- ambient_generic
- Goldwave - Official website