Func physbox multiplayer: Difference between revisions
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==Availability== | ==Availability== | ||
{{in game|brush}} {{game-base}} ({{Not in FGD}} except for [[CS:S]]) | :{{in game|brush}} {{game-base}} ({{Not in FGD}} except for [[CS:S]]) | ||
In code it is represented by class CPhysBoxMultiplayer, defined in props.cpp. | :In code it is represented by class CPhysBoxMultiplayer, defined in props.cpp. | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 19:57, 25 January 2009
Entity Description
This class is the same as func_physbox, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. For keyvalues, flags, inputs, and outputs, see func_physbox.
Availability
- Template:In game Template:Game-base (!FGD except for CS:S)
- In code it is represented by class CPhysBoxMultiplayer, defined in props.cpp.