Func physbox multiplayer: Difference between revisions
		
		
		
		
		
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| m (Robot: fixing template case.) | Craziestdan (talk | contribs)  No edit summary | ||
| Line 6: | Line 6: | ||
| ==Availability== | ==Availability== | ||
| {{in game|brush}} {{game-base}} ({{Not in FGD}} except for [[CS:S]]) | {{in game|brush}} {{game-base}} ({{Not in FGD}} except for [[CS:S]]) | ||
| In code it is represented by class CPhysBoxMultiplayer, defined in props.cpp.  | |||
| [[Category:Entities]] | [[Category:Entities]] | ||
Revision as of 19:56, 25 January 2009
Entity Description
This class is the same as func_physbox, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. For keyvalues, flags, inputs, and outputs, see func_physbox.
Availability
Template:In game Template:Game-base (!FGD except for CS:S) In code it is represented by class CPhysBoxMultiplayer, defined in props.cpp.