Func physbox multiplayer: Difference between revisions

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m (Robot: fixing template case.)
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==Availability==
==Availability==
{{in game|brush}} {{game-base}} ({{Not in FGD}} except for [[CS:S]])
{{in game|brush}} {{game-base}} ({{Not in FGD}} except for [[CS:S]])
{{in code|class=class_c_phys_box_multiplayer.html CPhysBoxMultiplayer|file=props_8cpp-source.html props.cpp}}
In code it is represented by class CPhysBoxMultiplayer, defined in props.cpp.


[[Category:Entities]]
[[Category:Entities]]

Revision as of 19:56, 25 January 2009

Template:Wrongtitle

Entity Description

This class is the same as func_physbox, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. For keyvalues, flags, inputs, and outputs, see func_physbox.

Availability

Template:In game Template:Game-base (!FGD except for CS:S) In code it is represented by class CPhysBoxMultiplayer, defined in props.cpp.