Env physimpact: Difference between revisions
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{{ | {{wrongtitle|title=env_physimpact}} | ||
An entity that will cause a physics impact on another entity. | ==Entity Description== | ||
An entity that will cause a physics impact on another entity. | |||
==Availability== | |||
{{in game|point}} ??? | |||
{{in code|class=???|file=???}} | |||
==Keyvalues== | |||
*{{kv targetname}} | |||
*{{kv parentname}} | |||
*'''angles''' | |||
:<string> Direction to project the impact. | |||
*'''magnitude''' | |||
:<integer> Strength of the impact. | |||
*'''distance''' | |||
:<integer> How far to project the impact (if 0 uses a default value). | |||
*'''directionentityname''' | |||
:<target_destination> If set, 'Distance' and Angle settings are ignored and the direction and distance to the target entity will be used. | |||
==Flags== | |||
*1 : No fall-off | |||
*2 : Infinite Length | |||
*4 : Ignore Mass | |||
==Inputs== | |||
*{{i targetname}} | |||
*{{i parentname}} | |||
*'''Impact''' | |||
:Trigger the impact | |||
Revision as of 18:01, 8 October 2005
Entity Description
An entity that will cause a physics impact on another entity.
Availability
Template:In game ??? Template:In code
Keyvalues
- <string> Direction to project the impact.
- magnitude
- <integer> Strength of the impact.
- distance
- <integer> How far to project the impact (if 0 uses a default value).
- directionentityname
- <target_destination> If set, 'Distance' and Angle settings are ignored and the direction and distance to the target entity will be used.
Flags
- 1 : No fall-off
- 2 : Infinite Length
- 4 : Ignore Mass
Inputs
- Trigger the impact