Template:I PlayerCompanion: Difference between revisions

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m (Robot: fixing template case.)
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'''{{ep1 add|OutsideTransition}}'''
'''{{EP1 add|OutsideTransition}}'''
: Use this input to teleport the NPC to a hintnode with the Player Squad Transition Point hint type.
: Use this input to teleport the NPC to a hintnode with the Player Squad Transition Point hint type.
* '''{{ep1 add|EnableAlwaysTransition}}'''
* '''{{EP1 add|EnableAlwaysTransition}}'''
: Enable the 'always transition' behavior
: Enable the 'always transition' behavior
* '''{{ep1 add|DisableAlwaysTransition}}'''
* '''{{EP1 add|DisableAlwaysTransition}}'''
: Disable the 'always transition' behavior
: Disable the 'always transition' behavior
* '''{{ep1 add|MakeGameEndAlly}}'''
* '''{{EP1 add|MakeGameEndAlly}}'''
: Make this NPC a game end ally.
: Make this NPC a game end ally.
* '''{{ep1 add|MakeRegularAlly}}'''
* '''{{EP1 add|MakeRegularAlly}}'''
: Make this NPC a regular ally.
: Make this NPC a regular ally.
* '''{{ep1 add|EnableWeaponPickup}}'''
* '''{{EP1 add|EnableWeaponPickup}}'''
: Enable Weapon Pickup
: Enable Weapon Pickup
* '''{{ep1 add|DisableWeaponPickup}}'''
* '''{{EP1 add|DisableWeaponPickup}}'''
: Disable Weapon Pickup
: Disable Weapon Pickup
* '''{{ep1 add|GiveWeapon <classname>}}'''
* '''{{EP1 add|GiveWeapon <classname>}}'''
: Gives the NPC a weapon of the specified entity name.
: Gives the NPC a weapon of the specified entity name.

Revision as of 22:27, 19 January 2009

OutsideTransition (in all games since Half-Life 2: Episode One)

Use this input to teleport the NPC to a hintnode with the Player Squad Transition Point hint type.
  • EnableAlwaysTransition (in all games since Half-Life 2: Episode One)
Enable the 'always transition' behavior
  • DisableAlwaysTransition (in all games since Half-Life 2: Episode One)
Disable the 'always transition' behavior
  • MakeGameEndAlly (in all games since Half-Life 2: Episode One)
Make this NPC a game end ally.
  • MakeRegularAlly (in all games since Half-Life 2: Episode One)
Make this NPC a regular ally.
  • EnableWeaponPickup (in all games since Half-Life 2: Episode One)
Enable Weapon Pickup
  • DisableWeaponPickup (in all games since Half-Life 2: Episode One)
Disable Weapon Pickup
  • GiveWeapon <classname> (in all games since Half-Life 2: Episode One)
Gives the NPC a weapon of the specified entity name.