Logic achievement: Difference between revisions
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m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
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: Fire the event. | : Fire the event. | ||
==Outputs== | ==Outputs== | ||
* {{ | * {{O Targetname}} | ||
* '''OnFired''' | * '''OnFired''' | ||
: Called on FireEvent. | : Called on FireEvent. | ||
[[Category:Half-Life 2: Episode Two Entities]][[Category:Portal Entities]] | [[Category:Half-Life 2: Episode Two Entities]][[Category:Portal Entities]] |
Revision as of 20:11, 19 January 2009
Entity Description
This entity can fire achievement events for the user.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- AchievementEvent
- This is the ID of the event that will be triggered (e.g. ACHIEVEMENT_EVENT_EP2_WEBCACHE_01).
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle
- Toggle this entity.
- FireEvent
- Fire the event.
Outputs
- OnFired
- Called on FireEvent.