Game forcerespawn: Difference between revisions
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==Outputs== | ==Outputs== | ||
* {{ | * {{O Targetname}} | ||
* '''OnForceRespawn''' | * '''OnForceRespawn''' | ||
: Sent when the entity respawns the players. | : Sent when the entity respawns the players. | ||
[[Category:Team Fortress 2 Entities]] | [[Category:Team Fortress 2 Entities]] |
Revision as of 20:10, 19 January 2009
Entity Description
Removes buildings, grenades, etc., from the world and forces all players to respawn (without being killed).
Availability
This point entity is exclusive to Team Fortress 2.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
This entity doesn't have any flags.
Inputs
- ForceRespawn
- Force players to respawn and remove buildings, grenades, etc., from the world..
- ForceRespawnSwitchTeams
- Switch all players to the opposite team, and then respawn all players (and remove buildings, grenades, etc., from the world).
Outputs
- OnForceRespawn
- Sent when the entity respawns the players.