Game end: Difference between revisions
Jump to navigation
Jump to search
m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
||
Line 22: | Line 22: | ||
==Outputs== | ==Outputs== | ||
*{{ | *{{O Targetname}} |
Revision as of 20:10, 19 January 2009
Template:Wrongtitle Template:Base point
Entity Description
An entity that ends a multiplayer game. Does not work in single-player games.
In code it is represented by class CGameEnd, defined in maprules.cpp.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- master
- <string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
Inputs
- EndGame
- End the multiplayer game.