Func rotating: Difference between revisions
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==Outputs== | ==Outputs== | ||
*{{ | *{{O Targetname}} |
Revision as of 20:09, 19 January 2009
Template:Wrongtitle Template:Base brush
Entity Description
A rotating brush entity. Template:Brushmodel
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
- disablereceiveshadows <boolean>
- disableshadows <boolean>
- maxspeed <integer>
- The maximum rotation speed of the brushes, in degrees per second.
- fanfriction <integer>
- The amount of rotational friction. Value must be between 0 and 100 %.
- message <sound>
- Sound to play while rotating.
- volume <integer>
- The volume of the rotation sound. 0–10, where 10 is loudest.
- _minlight <string>
- The minimum level of ambient light that hits this brush.
- dmg <integer>
- Damage done to any entity that blocks the rotation, per frame.
- solidbsp <boolean>
Flags
- 1 : Start ON
- 2 : Reverse Direction
- 4 : X Axis
- 8 : Y Axis
- 16: Acc/Dcc
- 32: Fan Pain
- 64: Not Solid
- 128: Small Sound Radius
- 256: Medium Sound Radius
- 512: Large Sound Radius
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- DisableShadow
- Turn shadow off.
- EnableShadow
- Turn shadow on.
- SetSpeed <integer>
- Set the speed as a ratio of the specified Max Rotation Speed, where 0 is stopped and 1 is maxspeed.
- Start
- Start the rotator rotating.
- Stop
- Stop the rotator from rotating.
- StopAtStartPos
- Stop the rotator from rotating when it gets around to the start position again (on its rotation axis).
- StartForward
- Start the rotator rotating forward.
- StartBackward
- Start the rotator rotating backward.
- Toggle
- Toggle the rotator between rotating and not rotating.
- Reverse
- Reverse the direction of rotation of the rotator.