Point playermoveconstraint: Difference between revisions
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==Outputs== | ==Outputs== | ||
*{{ | *{{O Targetname}} | ||
*'''OnConstraintBroken''' | *'''OnConstraintBroken''' | ||
:Fired when a player breaks through the constraint. {{plcal}} | :Fired when a player breaks through the constraint. {{plcal}} |
Revision as of 20:09, 19 January 2009
Template:Wrongtitle Template:Base point
Entity Description
An entity that constrains players to a radius around itself, slowing them down the closer they get to the edge of the radius.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- radius <float>
- Radius to constrain players to.
- width <float>
- Width of the constraint edge. This is the distance in which to start slowing players down as they approach the edge of the radius.
- speedfactor <float>
- Speed factor applied to the player's max speed as they approach the radius edge.
Inputs
- TurnOn
- Start constraining any players within the radius.
- TurnOff
- Stop constraining any players previously constrained.
Outputs
- OnConstraintBroken
- Fired when a player breaks through the constraint. Template:Plcal