Logic active autosave: Difference between revisions
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An entity that is used to look for opportunities to autosave. | An entity that is used to look for opportunities to autosave. | ||
==Keyvalues== | ==Keyvalues== | ||
* {{ | * {{KV Targetname}} | ||
* '''MinimumHitPoints''' | * '''MinimumHitPoints''' | ||
: <integer> Start looking for an opportunity to save if player drops below this hitpoint level. | : <integer> Start looking for an opportunity to save if player drops below this hitpoint level. |
Revision as of 19:59, 19 January 2009
Template:Wrongtitle Template:Base point ep2
Entity Description
An entity that is used to look for opportunities to autosave.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- MinimumHitPoints
- <integer> Start looking for an opportunity to save if player drops below this hitpoint level.
- TriggerHitPoints
- <integer> If started looking for an opportunity, save when hitpoints reach this level.
- TimeToTrigget
- <float> If > 0, how long to try and get a save off before giving up
- DangerousTime
- <float> If 0, just autosave. Otherwise, do an autosavedangerous with this time threshold
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.