Info darknessmode lightsource: Difference between revisions
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m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
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AI Darkness Lightsource | AI Darkness Lightsource | ||
==Keyvalues== | ==Keyvalues== | ||
* {{ | * {{KV Targetname}} | ||
* {{KV EnableDisable}} | * {{KV EnableDisable}} | ||
* '''LightRadius''' | * '''LightRadius''' |
Revision as of 19:58, 19 January 2009
Entity Description
AI Darkness Lightsource
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- LightRadius
- <float> The radius around this lightsource in which Alyx will be able to see enemies.
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.