Game player team: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
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==Keyvalues==
==Keyvalues==
*{{kv targetname}}
*{{KV Targetname}}
*'''target'''
*'''target'''
:<string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
:<string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

Revision as of 19:57, 19 January 2009

Template:Wrongtitle Template:Base point

Entity Description

An entity that changes the team of the player who activates it.

In code it is represented by class CGamePlayerTeam, defined in maprules.cpp.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • target
<string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

Flags

  • 1 : Remove On fire
  • 2 : Kill Player
  • 4 : Gib Player

Inputs

Outputs