Point bugbait: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
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==Keyvalues==
==Keyvalues==
*{{kv targetname}}
*{{KV Targetname}}
*'''Enabled'''
*'''Enabled'''
:{{boolean}} Start Enabled
:{{boolean}} Start Enabled

Revision as of 19:57, 19 January 2009

Template:Wrongtitle

Entity Description

Bugbait sensor point

Availability

Template:In game Template:Game Template:In code

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • Enabled
<boolean> Start Enabled
  • radius
<float> Sensor Radius

Flags

  • 1 : Do not call antlions to position
  • 2 : Don't activate on thrown bugbait splashes
  • 4 : Don't activate on squeezed bugbait

Inputs

  • EnableDisable:
Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.
  • Toggle
Toggle this entity

Outputs

Fires when bugbait lands within a radius of the sensor. (!activator is the bugbait thrower)