Prop dynamic ornament: Difference between revisions
		
		
		
		
		
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| m (Robot: fixing template case.) | m (Robot: fixing template case.) | ||
| Line 10: | Line 10: | ||
| ==Keyvalues== | ==Keyvalues== | ||
| *{{ | *{{KV PropDynamicBase}} | ||
| *'''solid''' | *'''solid''' | ||
| :<choices> Collisions.   | :<choices> Collisions.   | ||
Revision as of 19:52, 19 January 2009
Template:Wrongtitle Template:Base point
Entity Description
A way to attach one studio model to another as an ornament. It will render in the way that player/NPC weapons render.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <choices> Collisions.
- Literal value - Description - 0 - Not Solid 
- InitialOwner
- <string> Name of the entity that this ornament should attach to, at startup.
Flags
Inputs
- Template:I PropDynamicBase
- SetAttached <target_destination>
- Attach the ornament to a different entity. Parameter should be the name of entity to attach to.
- Detach
- Detach from the Target Entity and become invisible. The ornament can be re-attached with the SetAttached input.