Func wall: Difference between revisions
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m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
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* {{kv targetname}} | * {{kv targetname}} | ||
* {{kv renderfields}} | * {{kv renderfields}} | ||
* {{ | * {{KV Global}} | ||
* {{kv shadow}} | * {{kv shadow}} | ||
* '''_minlight''' | * '''_minlight''' |
Revision as of 19:47, 19 January 2009
Template:Wrongtitle Legacy support only. Use func_brush instead.
Entity description
Obsolete entity from Half-Life provided for backwards compatibility. Has been replaced by the func_detail entity and the func_brush entity with its Solidity property set to Always Solid.
Keyvalues
Global:
- Global Entity Name (globalname) <string>
- Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
- Template:Kv shadow
- _minlight
- <integer> The minimum level of ambient light that hits this brush.
Inputs
- RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.
- Shadow:
- DisableShadow
- Turn dynamic shadows off for this entity. Identical to applying EF_NOSHADOW.
- EnableShadow
- Turn dynamic shadows on for this entity.
- DisableReceivingFlashlight (in all games since
)
- This object will not receive light or shadows from projected textures.
- EnableReceivingFlashlight (in all games since
)
- This object may receive light or shadows from projected textures.