Phys torque: Difference between revisions

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An angular thruster. Use it to apply angular force to an entity.
An angular thruster. Use it to apply angular force to an entity.
==Keyvalues==
==Keyvalues==
* {{kv forcecontroller}}
* {{KV ForceController}}
* '''force'''
* '''force'''
: <integer> Angular Acceleration
: <integer> Angular Acceleration

Revision as of 19:47, 19 January 2009

Template:Wrongtitle Template:Base point

Entity Description

An angular thruster. Use it to apply angular force to an entity.

Keyvalues

  • ForceController:
Attached Object (attach1) <targetname>
Object to apply the force to.
Time of Force (0=inf) (forcetime) <float>
Automatic shut-off after this time has passed. A value of 0 means to stay on forever or until deactivated.


  • force
<integer> Angular Acceleration
  • axis
<vecline> Rotation Axis

Flags

  • ForceController:
Start On : [1]
Thrust is on by default (will turn off in forcetime)
Apply Force : [2]
Apply linear force (if off, torque only)
Apply Torque : [4]
Apply rotational force (torque - if off, linear only)
Orient Locally : [8]
Maintain local relationship with the attached object
Ignore Mass : [16]
Impulse is independent of object's mass (impulse is acceleration NOT force)


Inputs

  • ForceController:
Activate
Turn the force on
Deactivate
Turn the force off
Scale <floatRedirectInput/float>
Set Force Scale

Outputs