Weapon striderbuster: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
* {{ | * {{KV BasePropPhysics}} | ||
*; Dud Bomb : <choices> (0:No, 1:Yes) This striderbuster is not armed (to be used for training). | *; Dud Bomb : <choices> (0:No, 1:Yes) This striderbuster is not armed (to be used for training). | ||
Revision as of 19:45, 19 January 2009
Entity Description
A sticky-bomb designed to be launched at npc_striders using the gravgun.
Dedicated Console Variables
Keyvalues
Note:Page left for viewable history, content moved to prop_physics
- Dud Bomb
- <choices> (0:No, 1:Yes) This striderbuster is not armed (to be used for training).
Flags
Note:Page left for viewable history, content moved to prop_physics
- 8388608 : "Don't use game_weapon_manager"
Inputs
Note:Page left for viewable history, content moved to prop_physics
- ExplodeIn
- <float> Tells the bomb to explode in X seconds.
Outputs
- Template:O basepropphysics
- OnAttachToStrider
- Fired when the striderbuster successfully attaches to a strider.
- OnDetonate
- Fired when the striderbuster detonates.
- OnShatter
- Fired when the striderbuster shatters without detonating.
- OnShotDown
- Fired when the striderbuster shatters after being shot down by Hunters