Env credits: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
*{{ | *{{KV Targetname}} | ||
==Inputs== | ==Inputs== |
Revision as of 19:40, 19 January 2009
Template:Wrongtitle Template:Base point
Entity Description
An entity to control the rolling credits. The credis text that's displayed is determined inside credits.txt located in the scripts folder of the game/mod. See source engine.gcf/hl2/scripts/credits.txt for an example of how the script should be layed out.
Availability
Template:In game Template:Game-base In code it is represented by class CCredits, defined in EnvMessage.cpp.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- RollCredits
- Start the intro credits rolling.
- RollOutroCredits
- Start the outro credits rolling.
- ShowLogo
- Show the HL2 logo.
Outputs
- OnCreditsDone
- Fired when the credits having finished rolling.