Point push: Difference between revisions
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==Inputs== | ==Inputs== | ||
*{{ | *{{I Targetname}} | ||
*{{I Parentname}} | *{{I Parentname}} | ||
Revision as of 19:38, 19 January 2009
Entity Description
Push sphere
Keyvalues
- enabled <boolean>
- Start enabled.
- magnitude <float>
- How strongly to push away from the center.
- radius <float>
- Radius to affect items in.
- inner_radius <float>
- How strongly to push away from the center.
Flags
- 1 : Test LOS before pushing : 0
- 2 : Use angles for push direction : 0
- 4 : No falloff (constant push at any distance) : 0
- 8 : Push players : 1
- 16 : Push physics : 1
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- Enable
- Enable the push.
- Disable
- Disable the push.