Func weight button: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
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*{{i targetname}}
*{{i targetname}}
*{{I Parentname}}
*{{I Parentname}}
*{{i renderfields}}
*{{I RenderFields}}
==Outputs==
==Outputs==
*{{o targetname}}
*{{o targetname}}

Revision as of 19:32, 19 January 2009

Template:Wrongtitle

Entity Description

'Button' which activates after a specified amount of weight is touching it.

Keyvalues

<float> Stress to activate

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • RenderFields:
Alpha <integer 0–255>
Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its rendermode set to a number other than 0.
Color <color255RedirectInput/color32>
Sets an RGB color for the entity.

Outputs

Fired when activated
  • OnReleased
Fired when deactivated