Ru/Info ladder dismount: Difference between revisions
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==Inputs== | ==Inputs== | ||
*{{ | *{{I Parentname}} |
Revision as of 19:32, 19 January 2009
Template:Wrongtitle Template:Base point
Опсание
Эта ентити устанавливает количество точек для лестниц в Half-Life 2 и Half-Life 2: Deathmatch. Когда игрок на лестнице, рядом с info_ladder_dismount
, он может нажать клавишу "+USE"(использовать), чтобы слезть с лестницы в данном направлении. Также игрок может слезть с лестницы, пройдясь выше этой ентити
- См. также func_useableladder
Keyvalues
- Template:Kv parentname
- target
- <target_destination> If multiple ladders are near multiple endpoints, use this to stop them from interfering with each other.
Inputs
Parentname:
- SetParent <строка >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <строка >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <строка >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.