Info radar target: Difference between revisions
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m (Robot: fixing template case.) |
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==Inputs== | ==Inputs== | ||
* {{i targetname}} | * {{i targetname}} | ||
* {{ | * {{I Parentname}} | ||
* {{I EnableDisable}} | * {{I EnableDisable}} | ||
==Outputs== | ==Outputs== | ||
* {{o targetname}} | * {{o targetname}} | ||
[[Category:Half-Life 2: Episode Two Entities]] | [[Category:Half-Life 2: Episode Two Entities]] |
Revision as of 19:32, 19 January 2009
Entity Description
Radar target spot for car
Keyvalues
- <integer>
- invisible
- <boolean>
- mode
Literal Value Description 0 1
- type
Literal Value Description 0 Beacon 1 2 Dog 3 4
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.