Info particle system: Difference between revisions
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==Inputs== | ==Inputs== | ||
*{{i targetname}} | *{{i targetname}} | ||
*{{ | *{{I Parentname}} | ||
*'''Start''' | *'''Start''' | ||
:Tell the particle system to start emitting. | :Tell the particle system to start emitting. |
Revision as of 19:32, 19 January 2009
Template:Wrongtitle Template:Base point ep2
Entity Description
A entity that controls a defined particle, and can also be activated to turn on or off.
- See also Half-Life 2: Episode Two Particle Effect List | Portal Particle Effect List | List of TF2 Particles.
Keyvalues
- <string> Particle System Name
- start_active
- <boolean> If set, particle effect starts enabled.
- cpoint1-63
- <target_destination> If set, control point
n
of the effect will be at this entity's location.
- cpoint1-7_parent
- <target_destination> If set and nonzero, control point
n
of the effect will use this point for its parent.
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- Start
- Tell the particle system to start emitting.
- Stop
- Tell the particle system to stop emitting.