Env soundscape proxy: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
m (Robot: fixing template case.)
Line 21: Line 21:
==Inputs==
==Inputs==
*{{i targetname}}
*{{i targetname}}
*{{i parentname}}
*{{I Parentname}}


==Outputs==
==Outputs==
*{{o targetname}}
*{{o targetname}}

Revision as of 19:31, 19 January 2009

Template:Wrongtitle Template:Base point

Entity Description

Env soundscape.png

An entity that acts like a soundscape but gets all of its sound parameters from another env_soundscape entity.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<target_destination> The soundscape to get all sound parameters from
  • radius
<float> Radius

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

Outputs