Env soundscape proxy: Difference between revisions
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==Inputs== | ==Inputs== | ||
*{{i targetname}} | *{{i targetname}} | ||
*{{ | *{{I Parentname}} | ||
==Outputs== | ==Outputs== | ||
*{{o targetname}} | *{{o targetname}} |
Revision as of 19:31, 19 January 2009
Template:Wrongtitle Template:Base point
Entity Description
An entity that acts like a soundscape but gets all of its sound parameters from another env_soundscape entity.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- MainSoundscapeName
- <target_destination> The soundscape to get all sound parameters from
- radius
- <float> Radius
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.