Info target gunshipcrash: Difference between revisions
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m (Reverted edit of last, changed back to last version by cur) |
m (Robot: fixing template case.) |
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* {{i targetname}} | * {{i targetname}} | ||
* {{ | * {{I Parentname}} | ||
* '''Enable''' | * '''Enable''' |
Revision as of 19:30, 19 January 2009
Entity Description
Gunship crash target. When a npc_combinegunship is killed, it will attempt to crash at a point specified by an info_target_gunshipcrash.
Keyvalues
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- Enable
- Enable the crash target.
- Disable
- Disable the crash target.