Phys torque: Difference between revisions
Jump to navigation
Jump to search
m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
||
Line 13: | Line 13: | ||
* {{Fl ForceController}} | * {{Fl ForceController}} | ||
==Inputs== | ==Inputs== | ||
* {{ | * {{I ForceController}} | ||
==Outputs== | ==Outputs== | ||
* {{o forcecontroller}} | * {{o forcecontroller}} |
Revision as of 19:29, 19 January 2009
Template:Wrongtitle Template:Base point
Entity Description
An angular thruster. Use it to apply angular force to an entity.
Keyvalues
- <integer> Angular Acceleration
- axis
- <vecline> Rotation Axis
Flags
- ForceController:
- Start On : [1]
- Thrust is on by default (will turn off in forcetime)
- Apply Force : [2]
- Apply linear force (if off, torque only)
- Apply Torque : [4]
- Apply rotational force (torque - if off, linear only)
- Orient Locally : [8]
- Maintain local relationship with the attached object
- Ignore Mass : [16]
- Impulse is independent of object's mass (impulse is acceleration NOT force)
Inputs
- ForceController:
- Activate
- Turn the force on
- Deactivate
- Turn the force off
- Scale <float >
- Set Force Scale