Func playerinfected clip: Difference between revisions
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(Wrongtitle was wrong; func_playerinfected_clip, not func_brush.) |
m (Robot: fixing template case.) |
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Line 40: | Line 40: | ||
* {{i parentname}} | * {{i parentname}} | ||
* {{i shadow}} | * {{i shadow}} | ||
* {{ | * {{I EnableDisable}} | ||
== Outputs == | == Outputs == | ||
* {{o targetname}} | * {{o targetname}} | ||
[[Category:Left 4 Dead Entities]] | [[Category:Left 4 Dead Entities]] |
Revision as of 19:29, 19 January 2009
Entity description
A brush entity in Left 4 Dead which prevents infected players in versus from accessing an area. Appears as a white no access symbol in-game which is only visible when the player is standing close. Template:Brushmodel
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- Template:Kv origin
- Template:Kv renderfields
- Template:Kv global
- Template:Kv enabledisable
- Template:Kv basefadeprop
- Template:Kv shadow
- disablerecieveshadows
- <boolean> Used to disable dynamic shadows being cast on this entity.
- InputFilter
- Solidity
- <choices> Used to control the solidity/collision of these brushes.
Literal Value Description 0 Toggle 1 Never Solid 2 Always Solid
- solidbsp
- <boolean> Set this if this brush is in hierarchy with a moving object of some kind, and the player can stand on this brush.
Flags
2: Ignore player +USE
Inputs
- Template:I targetname
- Template:I renderfields
- Template:I parentname
- Template:I shadow
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.