Env soundscape triggerable: Difference between revisions
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Note:This entity has the same keyvalues, (non-existant) flags, inputs, and outputs as env_soundscape.
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* {{i targetname}} | * {{i targetname}} | ||
* {{i parentname}} | * {{i parentname}} | ||
* {{ | * {{I EnableDisable}} | ||
* '''Disabled''' | * '''Disabled''' | ||
: {{todo|Write description. (It's not a typo - both ''Disable'' and ''Disabled'' exists.)}} | : {{todo|Write description. (It's not a typo - both ''Disable'' and ''Disabled'' exists.)}} |
Revision as of 19:28, 19 January 2009
Template:Wrongtitle Template:Base point Template:In code
Entity Description
A point entity that works like the env_soundscape entity except that it works in conjunction with the trigger_soundscape entity to determine when a player hears it.

Keyvalues
- <integer> Radius - If set to
-1
, then the player can hear the soundscape as long as he can see it (regardless of distance to it).
- soundscape
- <string> Soundscape - The name of the soundscape to use. Corresponds to an entry in the soundscapes_*.txt file in the hl2/scripts directory (normally packed into the source engine.gcf file).
Literal Value Description Nothing Nothing Automatic Automatic Automatic_Dialog Automatic (dialog) GenericIndoor Indoor GenericOutdoor Outdoor
- position0-7
- <target_destination> Sound Position 0-7 - Sound positions that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world.
Inputs
- Template:I targetname
- Template:I parentname
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Disabled
- Todo: Write description. (It's not a typo - both Disable and Disabled exists.)
- ToggleEnabled
- Toggle the soundscape enabled state.
Outputs
- Template:O targetname
- OnPlay
- Fired when this soundscape becomes the active one.