Phys ragdollmagnet: Difference between revisions
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==Inputs== | ==Inputs== | ||
*{{i targetname}} | *{{i targetname}} | ||
*{{ | *{{I EnableDisable}} | ||
*{{i parentname}} | *{{i parentname}} | ||
==Outputs== | ==Outputs== | ||
*{{o targetname}} | *{{o targetname}} |
Revision as of 19:28, 19 January 2009
Template:Wrongtitle Template:Base point
Entity Description
An entity that acts like a magnet for ragdolls. Useful for crafting exaggerated ragdoll behavior (i.e. guys falling over rails on death). If the Bar Magnet spawnflag is set, the magnet works like it was a cylindrical magnet i.e. it attracts ragdolls to the nearest point on a line.
Keyvalues
- <vecline> Bar Magnet Axis
- radius
- <float> Radius around this entity's origin in which ragdolls are affected.
- force
- <float> Magnetic force to apply to ragdolls within the radius. Expressed as kilograms per inch per second. So a force of 1000 will add 10 inches/second to a 100kg man. It will add 100 inches per second to a 10kg headcrab.
- target
- <target_destination> Entity to affect. If specified, the phys_ragdollmagnet will only affect the target entity.
Flags
- 2 : Bar Magnet (use axis helper)
Inputs
- Template:I targetname
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.