Weapon striderbuster: Difference between revisions
Jump to navigation
Jump to search
m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
||
Line 16: | Line 16: | ||
==Inputs== | ==Inputs== | ||
* {{ | * {{I BasePropPhysics}} | ||
*; ExplodeIn : <float> Tells the bomb to explode in X seconds. | *; ExplodeIn : <float> Tells the bomb to explode in X seconds. | ||
Revision as of 19:27, 19 January 2009
Entity Description
A sticky-bomb designed to be launched at npc_striders using the gravgun.
Dedicated Console Variables
Keyvalues
- Template:Kv basepropphysics
- Dud Bomb
- <choices> (0:No, 1:Yes) This striderbuster is not armed (to be used for training).
Flags
Note:Page left for viewable history, content moved to prop_physics
- 8388608 : "Don't use game_weapon_manager"
Inputs
Note:Page left for viewable history, content moved to prop_physics
- ExplodeIn
- <float> Tells the bomb to explode in X seconds.
Outputs
- Template:O basepropphysics
- OnAttachToStrider
- Fired when the striderbuster successfully attaches to a strider.
- OnDetonate
- Fired when the striderbuster detonates.
- OnShatter
- Fired when the striderbuster shatters without detonating.
- OnShotDown
- Fired when the striderbuster shatters after being shot down by Hunters