Prop physics override: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
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== Inputs ==
== Inputs ==
* {{i basepropphysics}}
* {{I BasePropPhysics}}
* '''Ignite'''
* '''Ignite'''


== Outputs ==
== Outputs ==
* {{o basepropphysics}}
* {{o basepropphysics}}

Revision as of 19:27, 19 January 2009

Template:Wrongtitle Template:Base point

Entity Description

A prop type that will override the properties built into its model, making it work like a prop_physics entity. The health of props can also be overridden by using this entity.

Generally, if a prop_physics in your map has been removed because its model wasn't meant to be a physics prop, you can use this entity to still make it a prop_physics, without any drawbacks.

Although this entity provides the freedom of turning any prop into a physics prop, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games.

Template:In code

Keyvalues

<integer> Number of points of damage to take before breaking. Doesn't break with 0 set here.

Flags

  • Note.pngNote:Page left for viewable history, content moved to prop_physics

Inputs

  • Note.pngNote:Page left for viewable history, content moved to prop_physics
  • Ignite

Outputs