Template:Fl BasePropPhysics: Difference between revisions
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m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
||
Line 3: | Line 3: | ||
* 4 : Debris - Don't collide with the player or other debris | * 4 : Debris - Don't collide with the player or other debris | ||
* 8 : Motion Disabled | * 8 : Motion Disabled | ||
* {{ | * {{Fl BreakableProp}} | ||
* 64 : Enable motion on Physcannon grab | * 64 : Enable motion on Physcannon grab | ||
* 128 : Not affected by rotor wash | * 128 : Not affected by rotor wash |
Revision as of 19:23, 19 January 2009
1 : Start Asleep
- 2 : Don't take physics damage
- 4 : Debris - Don't collide with the player or other debris
- 8 : Motion Disabled
- BreakableProp:
- Break on Touch : [16]
- Break on Pressure : [32]
- Will break after being stood on for
PressureDelay
seconds.Note:Some models will break instantly if this is or isn't set. (e.g.
militiawindow02_breakable.mdl
,window_industrial.mdl
)
- 64 : Enable motion on Physcannon grab
- 128 : Not affected by rotor wash
- 256 : Generate output on +USE
- 512 : Prevent pickup
- 1024 : Prevent motion enable on player bump
- 4096 : Debris with trigger interaction
- 8192 : Force server-side (Multiplayer only) (in all games since
)
- If this object has to be server-side, set this flag. See sv_pushaway_clientside_size.
- 1048576 : Physgun can ALWAYS pick up. No matter what. (in all games since
)