Env wind: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎Availability: wrong class)
m (→‎Keyvalues: fixed var types to match code)
Line 22: Line 22:
:<integer> Maximum speed of wind gusts.
:<integer> Maximum speed of wind gusts.
*'''mingustdelay'''
*'''mingustdelay'''
:<integer> Minimum time delay between random gusts.
:<float> Minimum time delay between random gusts.
*'''maxgustdelay'''
*'''maxgustdelay'''
:<integer> Maximum time delay between random gusts.
:<float> Maximum time delay between random gusts.
*'''gustdirchange'''
*'''gustdirchange'''
:<integer> Maximum amount that the wind's direction changes due to a gust, in degrees.
:<integer> Maximum amount that the wind's direction changes due to a gust, in degrees.

Revision as of 13:00, 7 October 2005

Template:Wrongtitle

Entity Description

An entity to control wind in the map. Partially functional.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<sound> Sound to be played to simulate the gusting wind.
  • minwind
<integer> Minimum speed of the wind while idling.
  • maxwind
<integer> Maximum speed of the wind while idling.
  • mingust
<integer> Minimum speed of wind gusts.
  • maxgust
<integer> Maximum speed of wind gusts.
  • mingustdelay
<float> Minimum time delay between random gusts.
  • maxgustdelay
<float> Maximum time delay between random gusts.
  • gustdirchange
<integer> Maximum amount that the wind's direction changes due to a gust, in degrees.

Inputs

Outputs