Env wind: Difference between revisions

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==Availability==
==Availability==
{{in game|point}} {{game-base}}
{{in game|point}} {{game-base}}
{{in code|class=C_EnvWind|file=c_effects.cpp}}
{{in code|class=CEnvWind|file=effects.cpp}}


==Keyvalues==
==Keyvalues==

Revision as of 12:59, 7 October 2005

Template:Wrongtitle

Entity Description

An entity to control wind in the map. Partially functional.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<sound> Sound to be played to simulate the gusting wind.
  • minwind
<integer> Minimum speed of the wind while idling.
  • maxwind
<integer> Maximum speed of the wind while idling.
  • mingust
<integer> Minimum speed of wind gusts.
  • maxgust
<integer> Maximum speed of wind gusts.
  • mingustdelay
<integer> Minimum time delay between random gusts.
  • maxgustdelay
<integer> Maximum time delay between random gusts.
  • gustdirchange
<integer> Maximum amount that the wind's direction changes due to a gust, in degrees.

Inputs

Outputs