Func recharge: Difference between revisions
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*{{i parentname}} | *{{i parentname}} | ||
*'''Recharge''' | *'''Recharge''' | ||
* '''{{ | * '''{{EP1 add|SetCharge <integer>}}''' | ||
: This sets the remaining charge in the charger to whatever value you specify | : This sets the remaining charge in the charger to whatever value you specify | ||
Revision as of 19:19, 19 January 2009
Entity Description
A brush entity (as opposed to the model-based item_suitcharger) that recharges the HEV suit's battery power.
Availability
Template:In game Template:Game Template:In code
Dedicated Console Variables
- sk_suitcharger (Default: 75)
- <integer>
- sk_suitcharger_citadel (Default: 500)
- <integer>
- sk_suitcharger_citadel_maxarmor (Default: 200)
- <integer>
Keyvalues
- <integer> Minimum light level.
Flags
- 8192 : Citadel recharger
Inputs
- Template:I targetname
- Template:I parentname
- Recharge
- SetCharge <integer> (in all games since
)
- This sets the remaining charge in the charger to whatever value you specify
Outputs
- Template:O targetname
- OutRemainingCharge <float>
- Remaining Charge
- OnHalfEmpty
- Half-Empty
- OnEmpty
- Empty
- OnFull
- Recharged to full.
- OnPlayerUse
- Fired when the player +USEs the charger. Template:Plact