Template:Fl BasePropPhysics: Difference between revisions
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m (typo) |
m (Robot: fixing template case.) |
||
Line 10: | Line 10: | ||
* 1024 : Prevent motion enable on player bump | * 1024 : Prevent motion enable on player bump | ||
* 4096 : Debris with trigger interaction | * 4096 : Debris with trigger interaction | ||
* {{ | * {{EP1 add|8192 : Force server-side (Multiplayer only)}} | ||
: If this object ''has to be'' server-side, set this flag. See [[sv_pushaway_clientside_size]]. | : If this object ''has to be'' server-side, set this flag. See [[sv_pushaway_clientside_size]]. | ||
* {{ | * {{EP1 add|1048576 : Physgun can ALWAYS pick up. No matter what.}} |
Revision as of 19:19, 19 January 2009
1 : Start Asleep
- 2 : Don't take physics damage
- 4 : Debris - Don't collide with the player or other debris
- 8 : Motion Disabled
- Template:Fl breakableprop
- 64 : Enable motion on Physcannon grab
- 128 : Not affected by rotor wash
- 256 : Generate output on +USE
- 512 : Prevent pickup
- 1024 : Prevent motion enable on player bump
- 4096 : Debris with trigger interaction
- 8192 : Force server-side (Multiplayer only) (in all games since
)
- If this object has to be server-side, set this flag. See sv_pushaway_clientside_size.
- 1048576 : Physgun can ALWAYS pick up. No matter what. (in all games since
)