Npc headcrab fast: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
Darthkillyou (talk | contribs) m (spam revert) |
m (Robot: fixing template case.) |
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Line 18: | Line 18: | ||
* {{fl basenpc}} | * {{fl basenpc}} | ||
* 65536 : Start hidden | * 65536 : Start hidden | ||
* {{ | * {{EP1 add|131072 : Start hanging from ceiling}} | ||
==Inputs== | ==Inputs== | ||
* {{i basenpc}} | * {{i basenpc}} | ||
* '''{{ | * '''{{EP1 add|StartHangingFromCeiling}}''' | ||
: Start hanging from ceiling. | : Start hanging from ceiling. | ||
* '''{{ | * '''{{EP1 add|DropFromCeiling}}''' | ||
: Drop if hanging from ceiling. | : Drop if hanging from ceiling. | ||
Revision as of 19:19, 19 January 2009
Entity Description
Much faster than the average headcrab. They typically infest rotting corpses rather than human hosts, creating the terrifying fast zombies. Since the headcrabs move and attack so quickly, they can be thought of as a substitute for the notorious snark of Half-Life 1. It is best to place them in small groups to rush the player.

Dedicated Console Variables
- sk_headcrab_fast_health
- <integer> A fast headcrab's spawn health
Keyvalues
- startburrowed
- <boolean>
Flags
- Template:Fl basenpc
- 65536 : Start hidden
- 131072 : Start hanging from ceiling (in all games since
)
Inputs
- Template:I basenpc
- StartHangingFromCeiling (in all games since
)
- Start hanging from ceiling.
- DropFromCeiling (in all games since
)
- Drop if hanging from ceiling.