Template:BasicWeapon: Difference between revisions

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m (Reverted edit of Lollol22, changed back to last version by JeffLane)
m (Robot: fixing template case.)
Line 7: Line 7:
* 1 : Start Constrained
* 1 : Start Constrained
: Prevents the model from moving.
: Prevents the model from moving.
* {{ep1 add|2 : Deny player pickup (reserve for NPC)}}
* {{EP1 add|2 : Deny player pickup (reserve for NPC)}}
* {{ep1 add|4 : Not puntable by Gravity Gun}}
* {{EP1 add|4 : Not puntable by Gravity Gun}}


==Inputs==
==Inputs==

Revision as of 19:19, 19 January 2009

Keyvalues

Flags

  • 1 : Start Constrained
Prevents the model from moving.
  • 2 : Deny player pickup (reserve for NPC) (in all games since Half-Life 2: Episode One)
  • 4 : Not puntable by Gravity Gun (in all games since Half-Life 2: Episode One)

Inputs

Outputs

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
  • OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC)