Template:BasicWeapon: Difference between revisions
Jump to navigation
Jump to search
m (Reverted edit of Lollol22, changed back to last version by JeffLane) |
m (Robot: fixing template case.) |
||
Line 7: | Line 7: | ||
* 1 : Start Constrained | * 1 : Start Constrained | ||
: Prevents the model from moving. | : Prevents the model from moving. | ||
* {{ | * {{EP1 add|2 : Deny player pickup (reserve for NPC)}} | ||
* {{ | * {{EP1 add|4 : Not puntable by Gravity Gun}} | ||
==Inputs== | ==Inputs== |
Revision as of 19:19, 19 January 2009
Keyvalues
Flags
- 1 : Start Constrained
- Prevents the model from moving.
- 2 : Deny player pickup (reserve for NPC) (in all games since
)
- 4 : Not puntable by Gravity Gun (in all games since
)
Inputs
Outputs
- Template:O targetname
- Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC)