Npc barnacle: Difference between revisions
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Placement Tip:Most players will prefer not to get caught by a barnacle, and prefer avoiding it altogether, so unless it would be part of a puzzle, you might want to provide a way to get past the barnacle without killing it.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
Darthkillyou (talk | contribs) m (placement tip) |
m (Robot: fixing template case.) |
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Line 26: | Line 26: | ||
* {{fl basenpc}} | * {{fl basenpc}} | ||
* 65536 : Cheap death | * 65536 : Cheap death | ||
* {{ | * {{EP1 add|131072 : Ambush Mode}} | ||
==Inputs== | ==Inputs== | ||
Line 32: | Line 32: | ||
* {{i basenpc}} | * {{i basenpc}} | ||
* '''{{ | * '''{{EP1 add|DropTongue}}''' | ||
: Drop tongue | : Drop tongue | ||
* '''{{ | * '''{{EP1 add|SetDropTongueSpeed <integer>}}''' | ||
: Set Drop Tongue speed | : Set Drop Tongue speed | ||
Revision as of 19:19, 19 January 2009
Entity Description
Stationary ceiling-mounted 'fishing' monster. They were originally devised in Half-Life as a simple way to limit movement in levels, and their function remains relatively the same in Half-Life 2.


Dedicated Console Variables
- sk_barnacle_health (Default: 35)
- <integer> Barnacle spawn health.
- npc_barnacle_swallow (Default: 0)
- <boolean> Use prototype swallow code.
- This makes the ragdolled yummy play this activity: ACT_GESTURE_BARNACLE_STRANGLE
Keyvalues
- Template:Kv basenpc
- RestDist
- <float> Distance above the ground that the tongue should lie when the barnacle is at rest
Flags
- Template:Fl basenpc
- 65536 : Cheap death
- 131072 : Ambush Mode (in all games since
)
Inputs
- DropTongue (in all games since
)
- Drop tongue
- SetDropTongueSpeed <integer> (in all games since
)
- Set Drop Tongue speed