Npc fastzombie: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
m (Reverted edit of OloelDelta, changed back to last version by MrTwoVideoCards) |
m (Robot: fixing template case.) |
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==Inputs== | ==Inputs== | ||
*{{i basenpc}} | *{{i basenpc}} | ||
* '''{{ | * '''{{EP1 add|AttachToVehicle <target_destination>}}''' | ||
: Attach to a specified vehicle entity | : Attach to a specified vehicle entity | ||
Revision as of 19:18, 19 January 2009
Entity Description
Fast zombies (as their name implies) are very fast and attack quickly. They can easily overwhelm the player, so consider pacing their attacks. In Ravenholm, the player usually encountered 1-2 fast zombies at a time, although several could be heard climbing gutters to help the player plan better.
If the zombie's human host body is sufficiently damaged, the controlling fast headcrab may detach and attack on its own.
Fast zombie jump calculations are based off of info_node placement. If fast zombies are having difficulty jumping over obstacles, try using the ai_moveprobe_debug command to pinpoint problems.

Keyvalues
Flags
Inputs
- Template:I basenpc
- AttachToVehicle <target_destination> (in all games since
)
- Attach to a specified vehicle entity